S4OM

In testing - not released yet

Play The Sims 4 with your friends.
Same house, same time.

S4OM is an online multiplayer mod for The Sims 4. Everyone controls their own Sim in one shared game - you see each other's moves as they happen. Free over LAN. Online play with a room code from $10 a month.

Join the Discord Install guide

How it works

  1. Install the mod

    Drop one file in your Mods folder and turn on Script Mods in the game options. Every player does this.

  2. Host makes a room

    The host loads the save and gets a room code. S4OM sends the save to everyone who joins.

  3. Friends join with the code

    No port forwarding, no IP addresses. Type the code and you're in the same household.

What stays in sync
Game clock and speedSim positionsChat
Household moneyMoods and needsRelationships
InventorySkills and statsBuy mode purchases

Pricing

LAN

Free

  • Same home network
  • Or connect by IP with port forwarding
  • Every sync feature

Solo

$10/month

  • Online play for 1 player
  • Join with a room code
  • No port forwarding

Duo

$15/month

  • Online play for you + 1 friend
  • Join with a room code
  • No port forwarding

Household

$25/month

  • Online play for up to 4 players
  • Join with a room code
  • No port forwarding

Sign in with Patreon Join on Patreon

Every player needs their own copy of The Sims 4. The base game is free on the EA app and Steam.

FAQ

Is this made by EA?

No. S4OM is a fan-made mod. It is not affiliated with or endorsed by Electronic Arts or Maxis.

Do we all need the same expansion packs?

It works best when everyone has the same packs. S4OM checks before the game starts and tells you what doesn't match.

Can I use other mods and CC?

Yes, as long as every player has the same ones. Script mods that change the same systems S4OM syncs can conflict.

Will a game patch break it?

Big Sims patches can. We fix it fast and post the current status here and on Discord.

Mac?

Windows first. Mac comes after launch.

Is the code open source?

Yes. The mod is GPL-3.0, built on SimSync by sora and k. The source will be public at launch.