S4OM

Everything S4OM does

Up to 12 players in one Sims 4 game, each controlling their own Sim. Here's exactly what stays in sync, what makes it hold together, and how it compares.

What stays in sync

Your Sims

  • Movement, smoothed so nobody teleports
  • Moods, needs and skills
  • Relationships
  • Inventories
  • Traits, lifestyles, likes, dislikes and fears
  • Careers, promotions, going to work
  • Rewards store points
  • Social Bunny followers, fame, reputation
  • Occult ranks and perk points

The world

  • Game clock and speed - the host decides
  • Household money
  • Calendar, holidays and festivals
  • Parties, dates, weddings and other events
  • Travelling together
  • Small businesses
  • Neighbourhood action plans and votes
  • Trendi fashion trends

Building

  • Buy mode: buying, moving, rotating and selling
  • Build mode: the host's changes reach everyone with one click (Quick Save Re-sync)
  • Newborns and adoptions arrive the same way, automatically

Playing together

  • In-game chat
  • Pop-ups go to the player whose Sim they're about
  • Menus don't pause the game for everyone
  • Joiners don't autosave mid-session

Made for groups

Shared worlds

One cloud save for your group. Every save uploads automatically, and anyone in the group can host next time.

Desync auto-repair

Every 10 seconds S4OM checks that everyone sees the same game - lot, speed, money, Sims, furniture - and quietly fixes what drifted.

Mod check

Before you join, see exactly which mods and packs differ from the host's. Download the missing ones from the host in one click, or match their packs.

Party games

Skill Race, Mood Bingo, Social Butterfly and the team game Good Vibes - winners go on the Discord leaderboard.

Discord built in

A voice room for every online game, session recaps, game nights, your own private rooms, and Rich Presence with a Join button.

Fast servers

US and EU servers, join with a six-letter room code - no port forwarding, no IP addresses.

How S4OM compares

Based on each project's public pages, October 2026. "Not listed" means we couldn't find it on their pages - corrections welcome in our Discord.

S4OMS4MPSimSync
Players per game12122
Online with a room codeUS + EU serversYesLAN / IP only
Monthly price (1 / 2 / 4 players)$10 / $15 / $20$11.90 / $18.90 / $25.90Free
LAN play freeYesYesYes
Careers, calendar, events, businessesYesYesNo
Buy modeYesYesMoving only
Build modeRe-sync with one clickLive wallsNo
Save loads automatically after a re-syncOne-click load buttonYesNo
Biggest save you can send600 MB300 MB-
Shared cloud worldsYesNot listedNo
Desync auto-repairEvery 10 secondsNot listedNo
Download missing mods from the hostYesNot listedNo
Party games and leaderboardYesNot listedNo
Discord voice room per gameYesNot listedNo
Pack toggling, unpaused menus, Rich PresenceYesYesNo
Launcher languages8Several-
MacIn-game commands (launcher coming)YesNo
Changes the game's program filesNo - script mod onlyYes, for build modeNo
Virus scan of every release, publishedYesNot listedNo
Source codePublic (GPL)Not listedPublic

Why "changes the game's program files" matters: EA's mod policy covers script mods. Modifying the game itself falls outside it, under EA's User Agreement.

Not yet

  • Live wall building while you build - walls arrive through Quick Save Re-sync instead
  • Create a Sim and Manage Worlds together
  • Living in separate households or travelling separately

Get S4OM Ask in Discord